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Greger Pihl
Greger



Location:
Sweden

Language(s):
English, Swedish

Member Since:
October 2004

Last Updated:
8 April 2010

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Wagon cadwallon 3d remake
Maya, Photoshop, ZBrush
January 2010


   
This is a 3d remake of a painting by Paul Bonner Ive been working on for a while. I have learned so much from this.
Check out hes work here: www.paulbonner.net

I used Maya for doing base meshes and then sculpted all the details i ZBrush.
When all details where in place the sculpts where polyreduced with decimation master in zbrush, making it possible to import all parts into maya. (the final scene was about 8 million polys, all the sculpts together without reducing is about 80 million)
Grass was added using Paint effects in Maya, the hair and beards as well.
When all things were in place the image was rendered as a grayshaded image with Maya Mental ray. Spec- Reflection- Ambient occlusion- and mask-passes where also rendered.
Finally the image was composed, textured and colorized using Photoshop.

If you want to see more, check out my WIP-thread at ZbrushCentral.
http://www.zbrushcentral.com/showthread.php?t=080524
This Image has 46 comments on CGTalk >

 
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